PODOP, INC. (Santa Monica, CA)
What is a Patent for User interface elements for the selection of media content in narrative presentation
An interactive narrative contains many narrative elements. The user of the presentation can select from a number of routes or directions. They are typically outlined by an editor or director. Content consumers can select an option or segment at any of the points in the narrative presentation like the decision points. This lets them follow a fascinating storyline. Each user follows a unique path through the narrative. The narrative prompts could include images from the next segments. They could be animated to move along in conjunction with the narration or be overlayed on top of the story’s narrative.
The art of storytelling is a form of communication that dates back to early times. Storytelling lets people share information for entertainment or educational reasons. Oral storytelling has a particularly long tradition and involves the telling of a series of events through words and other sounds. More recently, storytellers have taken advantage of visual presentations to relate the events comprising the story. A combination of both visual and audio representations can be especially effective, which is most commonly seen in motion pictures, television programs and video presentations.
The narrative presentation was typically non-interactive. It was a series of events that form the narrative, and that were presented in a predetermined sequence or by an editor or director. The presentation of “Director’s Cuts,” and similar presentations may offer additional media content (e.g. additional scenes, altered sequences of scenes, or information regarding aspects of production) the information is typically provided to consumers of media content as an alternative to the standard narration presentation (e.g. theatrical release) or in conjunction (e.g. as an additional audio programme) with the standard narrative presentation. Sometimes the “Director’s Cuts” are a way to provide additional scenes to the content consumer, could be utilized during editing to produce theatrical releases. However, such presentation formats still depend on the presentation of scenes in an order completely defined by the editor or director prior to release.
Sometimes, the media content consumer is able to access additional content in forms of voiceovers and other similar features that involve actors or other people involved in the production, of the narrative. BLU-RAY.RTM. discs).However, such content is often provided in addition to or concurrently with the narrative. These types of features are dependent on the order in which the scenes are presented by the director or editor.
Certain media types permit the user to alter the plotline. For example video games could implement a branching structure, where various branches will be determined by input from the player. Computer programs that instruct, for example, may show a sequence of events during which the users of media content input changes the sequence of events. This can allow computers to show specific events, but not other events.
A variety of new user interfaces and methods are described here specifically designed for use in interactive narrative presentation. These techniques and structures tackle a range of technical challenges in defining and/or deliveringnarratives in a manner that allows the media content to be customized for media content users as the media content users are able to explore the narratives in a way that is in the hands of the media content user. These strategies and structures may be utilized to solve technical issues in other presentations or situations. Some of these techniques and structures may be used by a media player or backend system to deliver the narrative presentation. These strategies and structures could also be used to provide a user-friendly interface for users of content which allows users to interact with interactive multimedia presentations in seamless ways. For instance, the user interface elements may appear to be a an element of the original production or filming.
A narrative can be described as a set of events that tells a story to the viewer of content from media. Narratives are essential to storytelling, games and educational materials. Narratives can be broken down into distinct parts which include, for instance, some or all of several distinct scenes. An episodic version of a narrative can be done in various ways. Episodes may be released regularly, periodically or even in massive quantities (e.g. entire seasons that are released on the same day).
As the narrative progresses characters will interact with one another as well as with other characters in the story, and the surrounding. Even the best storytelling can only provide a few sidestories and a limited amount of character development within the stipulated timeframe. Editors and directors often choose to omit significant portions of narrative threads or other events to include in the narrative presentation. These narrative threads and incidents might be linked to the motivation, character or similar aspects of one or more characters in the narrative presentation. Even though omitted narrative threads and events are not required to alter the overall storyline (i.e. the result) of the story however, they could give the viewer of media content with information about the perspective or motivation, mental state, or similar physical or mental aspects of one or more characters that are featured in the narrative and, consequently, alter the content consumer’s perception of the narrative or characters. Such omitted narrative threadsor events may be in the form of distinct narrative sections, for instance vignettes or other storylines that are related to (e.g. sub-plots within) the main storyline of the narrative.
The media content user is provided with user-selectable icons. These icons correspond to the narrative’s particular segment or a particular part of a narrative at particular locations (e.g. decisions points) throughout the narrative. This alternative to traditional serial presentations that narrative segments are selected only by the team responsible for production and/or editors. The capability to browse the narrative through a variety of narrative sections or routes gives each viewer to enjoy it in a different manner. This is beneficial.
Linear narratives, like films, movies, or other productions, are usually distinctively stylized. The style may be associated with a specific director, cinematographer, or even a team of people working on the production. For instance, directors may maintain a uniform style across several productions. However, other directors might change their style from one production to the next. The cameras that are used to film different scenes as well as the lighting utilized in filming are at the very least responsible for the effect of stylistic. The camera’s characteristics can aid in defining the stylistic effects associated with their features. Cameras, or more specifically a lens combination is characterized by its characteristic properties or parameters.
The style is a crucial aspect of productions. Any modifications could affect their artistic quality and pleasure. It is best to not alter or change the style of a production.
If the production (e.g., narrative) is going to be shown with an interactive presentation, users interface elements have to be included to control viewing. You can control the speed of forwarding, pause and fast rewind using some elements of the user interface. Interactive narratives may additionally provide users with interfaces that enable the viewer or content consumer to choose a route through the narrative. The applicant has agreed that the interface for users should not affect or distract from the style of the production.
A user interface or user interface component can affect the aesthetics of a production if it’s not altered to fit the aesthetics of the production. Because of the variety of styles, adaptations to the user interface should normally be implemented on an individual basis. Such an approach would be complicated, time-consuming, and expensive.
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